videogamesclippings
Keita takahashi- katamari damacy designer designing playgrounds
![](https://assets-global.website-files.com/6017003b257a23421ebab120/6300049fb4185159b5657f21_takahashi-playground.jpg)
Jenny Jiao- journaling and constraints in game design
![](https://assets-global.website-files.com/6017003b257a23421ebab120/630004bb70d10824f33524d6_Constraints.jpg)
![](https://assets-global.website-files.com/6017003b257a23421ebab120/630004cb275b7b6e315a62de_design-notes.jpg)
![](https://assets-global.website-files.com/6017003b257a23421ebab120/630004d59967087ef1715b21_discomfort.jpg)
game dev tarot- game designer
Game designers
![](https://assets-global.website-files.com/6017003b257a23421ebab120/630004e5308db532f83a742c_game-designer.jpg)
I think it’s also a good description of what happens to UX designers
UX designers
Kinda more a description of UI but at the end those are small things... I mean all UI influences UX and UX UI and etc... etc...
![](https://assets-global.website-files.com/6017003b257a23421ebab120/630004fef1c9cf1195b1cd6e_the-ux-designer.jpg)
team cherry 🍒
Started with a game jam, creates stuff without planning too much, quick creative cycles for quick energy releases
![](https://assets-global.website-files.com/6017003b257a23421ebab120/63000522fbe8737297eaf62d_game-flavors.jpg)
interesting article about game difficulty
Design as communication -